Date: Tue, 19 Feb 2002 01:58:51 -0500 From: "Anders Backman" Subject: Is VR dead? Sender: To: "3-D User Interaction Mailing List" <3d-ui@hitl.washington.edu> Message-id: <000701c1b912$e3c51b20$c829ef82@BINKY> MIME-version: 1.0 X-Mailer: Microsoft Outlook, Build 10.0.2627 Content-type: text/plain; charset=iso-8859-1 Content-transfer-encoding: 7BIT Importance: Normal X-MSMail-Priority: Normal X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 X-Authentication-warning: torch.hitl.washington.edu: majordom set sender toowner-3dui@hitl.washington.edu using -f X-Priority: 3 (Normal) Hi all. After working a couple of years in the VR community it seems that things have changed, a lot. Someone said: - The failure of gloves and goggles. Refering to that using an HMD and goggles (with trackers) was supposed to change the way Of life. But it has failed. Due to sloppy hardware, latency (sloppy hardware?) Cables, high costs etc... I can see some areas where VR is still alive: * Visualizations using Powerwall (car industry, research, oil) Usually in the car industry no trackersystems are used, they just don't work. * Driving simulators www.oryx.se is a good example of that. Ok, there are some applications using HMD:s too, but are they really making a profit? How many are they? I can see some trends: * A lot of VR companies are struggling to survive. (some are already gone) They still try to charge a lot of money for products not delivering what they should. People blaim interaction methods, bad hardware, bad software. * In the latest Medicine meets VR conference a lot of researchers were using game engines such as Unreal, Quake etc.. They are for free (but beware of the monster warning. Some research results show that test subjects are afraid that monsters will jump to them behind the next turn, just because the "feeling" of the environment.) * Try to find a decent HMD nowdays, its impossible. None is doing any development in this area. Nothing really new. (VRT will change the way of life, anyone heard thatone before?) It seems that company research in the VR-hardware area has stalled? * Vrsource website, not much new there compared to gamasutra and all the other game sites. * A lot of research institutes have VR websites dated 00 and older. * More and more research seems to directly be aimed at gaming and animation (more money?) So Im looking forward to a discussion here. (I will probably also publish this onto the Vrsource webforum!) I really look forward to the VR2002 conference. I really don't want VR to be dead. So prove me wrong. Is VR dead? ________________________________________________________________ Anders Backman Email: andersb@cs.umu.se HPC2N/VRlab Phone: +46 (0)90-786 9936 Umea university Cellular: +46 (0)70-392 64 67 S-901 87 UMEA SWEDEN Fax: +46 90-786 6126 http